Design Technology
“There are 3 responses to a piece of design - yes, no and wow! Wow is the one to aim for.”
Intent
At St Dunstan’s RC Primary School, we aim to deliver a high quality design and technology curriculum which inspires, engages and challenges our pupils. Throughout their learning, the children are encouraged to think creatively and discuss their design ideas as well as working cooperatively to make their products and evaluating their own work. Our Curriculum will give children both the technical knowledge and innovative skills to experiment, risk take and design their own products as designers.
Implementation
EYFS
In EYFS, children begin to use tools (junk modelling) with increasing control to make effects in materials. Children will learn through first-hand experiences. They will be encouraged to explore, observe, solve problems, think critically, make decisions and to talk about what they have made.
KS1
Our children begin to use a range of tools and learn how to use these safely and accurately apply this to completing practical tasks. They will have a range of materials to choose from when designing and making their designs and will begin to choose appropriate materials based on their design decisions. There is an increased focus on developing practical skills and giving children opportunities to be critical and evaluate their work. The children will look at a range of designers and how their designs have had an impact on the wider world.
KS2
In KS2, children will continue to develop the skills practised in KS1 as well as developing their new skills in new units. There is an increased emphasis as the children move through KS2 for them to become more independent and really develop their skills of becoming more resilient and problem solving. Children in KS2 have opportunities with food technology during Food Discovery lessons learning about healthy eating and hygiene safety.
Impact
The impact of following the Kapow Primary Design and technology scheme of work is that children will:
➔ Understand the functional and aesthetic properties of a range of materials and resources.
➔ Understand how to use and combine tools to carry out different processes for shaping, decorating, and manufacturing products.
➔ Have an appreciation for key individuals, inventions, and events in history and of today that impact our world.
➔ Recognise where our decisions can impact the wider world in terms of community, social and environmental issues.
➔ Self-evaluate and reflect on learning at different stages and identify areas to improve.
➔ Meet the end of key stage expectations outlined in the National curriculum for Design and technology.
➔ Links with Computing such as using IPads and laptops to create and critique designs.